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Meetings and game playthroughs are held in the KnowledgeLab, Seelye B4, every other Friday from 1 to 3 p.m. The first playthrough event for the spring semester is Friday, February 9, 2018. You are invited to stop by and learn more about the group, see our game library, and play one of our games from that library!
In response to a growing area of Smith student interest in computer programming and engineering, and the preliminary explorations on campus of gaming for educational purposes, (examples, CMP VR Gaming Lab, Imaging Center gaming stations and development of VR spaces using Maya and Unity, and an interest in this area of study in the Computer Science Lab) the goal of the Gaming Archives Project (GAP) is to better understand the role of women and other underrepresented demographics working in design and development in the gaming industry and the personification of women in game design, to examine the industry deficit but ever-growing interest in the relationship between games and learning experiences and, to consider the role of women in eSports college and pro teams as gaming emerges into a recognized competitive arena.
The group’s objectives are to:
The group operates under the KnowledgeLab mission statement, “an experimental pilot space for making knowledge, sharing knowledge, and playing with library futures.”
To learn more about the group and a special playthrough event last semester, Keep Talking and Nobody Explodes, a cooperative, multiplayer virtual reality game, see Talking About Virtual Reality.
Joce Kofke, Gaming Archives Project, KnowledgeLab Coordinatorjkofke@smith.edu
Tammy Lockett, Online Instructional Designer, KnowlegeLab Advisortlockett@smith.edu
Reese Julian, Access Services Manager– Libraries, KnowledgeLab Advisorfjulian@smith.edu